In an 81-page opinion, the Board granted a petition for cancellation of a registration for the mark RAFT for "survival mobile games," finding that Petitioner Redbeet Interactive had priority for the identical mark for computer game software, based both on trademark use and use analogous to trademark use. Or, as the Board put it, "Petitioner’s RAFT mark reached our shores before Respondent’s RAFT mark did." This blog post will attempt to hit the "highlights." Redbeet Interactive AB v. Alexander Novikov, Cancellation No. 92075698 (November 20, 2025) [not precedential] (Opinion by Judge Christopher C. Larkin).

Petitioner Redbeet objected to the testimony declaration of Respondent Novikov (in English) on the ground that "Mr. Novikov was not competent to provide such Declaration and there is no reason to believe that [he] understood what he signed." Redbeet pointed out that during cross-examination, Mr. Novikov required a Russian translator in order to understand the questions asked of him, and he responded only in Russian throughout the deposition, requiring the translator to translate his responses back into English for the record.” Novikov stated that he understands English "at a very low – low level," and that he required a translator "[i]n order to have a full understanding of the questions asked of me."
The Board pointed out that the proper practice "would have been for Mr. Novikov to sign a declaration in Russian, have the signed Russian declaration translated into English by a qualified translator, and submit the English translation introduced into evidence under oath by the translator with the Russian original." It sustained Redbeet's objection and struck the Novikov Declaration from the record in its entirety, as well as two of the three exhibits to the declaration.
With respect to priority, the parties agreed that the critical date was April 28, 2017, the date on which Respondent’s RAFT game was published on the Google Play Store and made available to consumers in the United States. The Board carefully set out the history of Redbeet's development of the RAFT game, beginning in October 2016 with the creation of a "development blog" for the game and the publishing of blog entries on October 13, 2016.
Petitioner Redbeet Interactive AB was formed in February 2017. Four days later, the Developers published their second blog entry and made a first prototype of the RAFT game available to the general public for downloading. During the summer of 2017, the Developers continued to post entries on their blog and on social media with information about the RAFT game and new features that were being added to the game.
On May 23, 2018, the Developers released the RAFT game on Steam Early Access, because they had had plans to add more features to the game and "Early Access was the best vehicle for that.” A "full release" was listed on Steam in June 2022.
The parties differed "dramatically" as to the characteristics that a computer game must have before trademark rights can attach. According to Respondent Novikov, the game must be a "completed" game; according to Redbeet, an "uncompleted" game with bugs and future modifications suffices if the game can be played. The Board concluded that Redbeet had the better of the argument.
Respondent’s vision of a “completed” or “final” version of computer game software is an illusion. Software, a good that is ubiquitous in modern society, is not a static one, but instead evolves by its very nature; as anyone who owns a mobile phone or uses a personal computer can attest, software is routinely updated.55 The record suggests that computer game software may be the paradigm of such dynamism.56 The relevant issue with respect to when trademark rights attach to computer game software is not when it is “final” or “completed,” but rather when consumers recognize computer game software as a game that can be played and the involved mark is associated by purchasers in the United States with a particular source for the goods
The Board found that, from the standpoint of consumers, the RAFT game was a playable computer game in its most rudimentary version and continued to be one throughout its development, and all versions of that game came from the source identified as “Redbeet.” "[F]or purposes of priority, Petitioner is not required to show that its use of RAFT prior to April 28, 2017 would entitle it to registration of its mark based on use of the mark “in commerce.” Rather, Petitioner need only prove that the RAFT mark was “previously used in the United States” prior to that date.
The Board found Redbeet enjoyed priority because its RAFT mark was in fact used "in commerce" before April 28, 2017, and such prior use necessarily means that the mark was “previously used in the United States.”
Between December 16, 2016, the date of the release of the RAFT game on itch.io, and April 21, 2017, the Developers’ RAFT listing on itch.io had nearly 14,000,000 page views, and nearly 3,500,000 users, and the largest portion of users during this time period (13.11%) were from the United States. *** That is, there were approximately 450,000 U.S. players of the RAFT game before April 21, 2017. These activities establish that the RAFT game was “transported” in commerce in the same manner as the email software.
Moreover, the Board found that the Developers made analogous use of the RAFT mark between October 2016 and the end of April 2017, and they and Redbeet took steps to commercialize the game both during and after that period. Accordingly, Redbeet proved its priority by analogous use if its pre-April 28, 2017 distribution of the RAFT game through the Internet did not constitute technical trademark use of the RAFT mark in commerce.
Finally, the Board jettisoned Novikov's laches defense because "it is well established that equitable defenses such as laches and estoppel will not be considered and applied where, as here, the marks of the parties are identical and the goods are the same or essentially the same."
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Text Copyright John L. Welch 2025.